ŚWIĘTONIOWSKA, J. Entrepreneurial gamer – how do gamification mechanisms drive learning motivation of secondary school students?. Entrepreneurship – Education, [S. l.], v. 17, n. 1, p. 65–76, 2021. DOI: 10.24917/20833296.171.5. Disponível em: https://p-e.uken.krakow.pl/article/view/7685. Acesso em: 19 may. 2024.